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Older Monk Style Guide

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Post by Jianyu Sat Feb 18, 2012 6:19 am

'
'Four Divine Gates''


Introduction

Monk Style (M-Style) is a set of techniques and moves within Korean Style that uses a concept to go beyond limits to perfect sword techniques to conquer everyone without cheating software/hardware. Monk Style is not a style because there is more to it and can never be complete. In fact Styles do not exist only if you want them to be.

Directions: M-Style is Unique because it uses at least two equal keys. You will have to modify the keyboard settings to perform these techniques to its peak. However, it will take time to get used to these modifications. You do not have to use these modifications on your keyboard; I strongly encourage you to play with the keyboard and mouse settings to your preferences.

Requirements: A fast gaming computer with a good graphic card that allows high frame rates. It is extremely difficult to perform Monk techniques with frame per second lag. A sensitive keyboard and mouse that allows you to click and type quickly with ease. It is also recommended to have a mouse that supports four buttons or more so you can set each of your commands on GunZ options, such as two Attack buttons on mouse.

Dragon Gate - (Chung Ryong of East)


The Dragon Gate is a very powerful weapon, it is full offense and brute strength.
Stance One
Do not time it one Slash>Block combo at a time. Do the Key-Press combo at least six times. According to the following Key Setting:

1 + 3= Attack, 2 + 4 = Block

You would press:

1>2> 3>4> 1>2> 3>4> 1>2> 3>4 = 6 Key-Presses / Each Finger Taps 3 Times / 3 Slash>Block ANIMATIONS (in one jump)

You can also do 6 Finger Taps for each finger which mean 12 Key-Presses in one jump.

In other words:

1>2>3>4 = 1 Slash>Block Animation (Even though it's pressed TWICE).

You should see three Slashes and Blocks per Jump. Record a replay and you will see Animation Freezes from your character. Another method Monk likes to explain it as would be to spam the Attack buttons as many times you can continuously while hitting the Block buttons accurately to register a slash.

Stance Two
Stance Two is basically a messed up version of Stance One. Instead of Slashing three times per jump, you would end up Slashing only twice, which concludes something like this: Jump>Slash>Block>Slash>Block>Block
How to use Dragon Gate Effectively and Efficiently
I personally use two forward buttons; one for doing regular K-Style sword moves and one for Dragon Gate. Take advantage of your Key Configurations. The game limits us to TWO keys for each Command, but most people limit themselves to only ONE.

"Do not limit yourself. Go beyond limits." - Monk

Instead of thinking that Dragon Gate is useless in combat due to "lack of mobility", try thinking about combining it with Movement. Uneducated players would assume that Dragon Gate is all about "just standing still and doing Static Triple Butterfly".

Other than doing it just standing still, you can press a Directional command and use it's momentum(I move Forward/Backward with my mouse). Use the momentum of Single Butterfly Steps as well. Direct your movements with full control and do Ground Slash and Sky Block in necessary situations.

Only stand still while doing Dragon Gate when your opponent is standing at a corner or in small, cramped up areas where your opponent lacks space. If you do it while standing still in open areas, you will be vulnerable to "tapping", meaning people can tap you to make you Massive and then use that delay to attack you.

Tortoise Gate (Hyun Moo of North)


This Gate is all about defending oneself to the fullest as well to counter attack.

Steps: Block>Repeat

Before anything, master the blocking technique while standing still.

Experiment with this:

Stand still and tap your block button(s) as fast as you can and watch the animation of your sword. Key-press timing with only three taps of the Block button is possible, but I do not suggest it. It would be easier if you use two Block Buttons.

Key-press example:

Ctrl = Block , Alt = Block

While using one finger for each key, press...

Ctrl > Alt = One Block Animation

Ctrl > Alt > Ctrl > Alt > Ctrl > Alt = Three Block Animations

In the end, each of your fingers will only press three times or more if desired. Another method would just be pressing one Block Button, but you would have to tap the same button six times, which is harder. This is the same if you were to do Turtle Gate while jumping.

Your sword should not be in big movements(This is easy, but slow, inefficient and incorrect).
Instead, try to make the movements small(Timing with three taps is possible).

Record a replay of yourself and watch your sword carefully. It might not have an Animation Freeze at first, but you should eventually see your sword "freeze" for maybe even just a split second.

When you are idle, your character's right arm is neutral and will slightly move back and fourth.
When you do the blocking exercise, your character's arm and sword will freeze and stiff up into an extended position. The tip of the sword should also be vibrating. (In replays)

Once achieved, you've successfully done the technique. Practice this technique until you can make it constant with very little to no breaks in between.

Make sure you have a comfortable set of keys so you can quickly switch from your normal hand position to the Monk Style techniques hand position once you master the technique, but for the sake of experimentation, you can set it to wherever desired for now. Create a preference.
Stance One
Steps: Jump>Block>Block>Block

Once you have mastered the Turtle Gate while standing still, try to add in the jump. When you jump, make sure you do not pause in between each jump. Let it flow with no delay. While in the air, watch your character's arm and make sure it Blocks three times per jump. Practice this technique until you can continue the animation freeze.
It would be easier if you use two Block buttons as stated before. This means you are actually attempting six Blocks rather than three, but instead you are really only doing just three Block animations.


Tiger Gate (Baekho of West)


Baekho means white tiger, it represents agility and dexterity. Which means that one must type keys quickly and accurate.

This Gate is mainly used for aerial sword fighting. It is as simple as:

Steps: Jump>Dash>Slash>Jump>Block

Double Command buttons can make it faster, but Single keys are perfectly fine, but should be done in fast motions. (??If done correctly, your character should be tripping over the floor due to the speed if you're doing it on the ground??)

Phoenix Gate (Ju Jak of South)


This Gate is about intelligence that one must be intelligent and flexible with perfection. There are about two techniques in Phoenix Gate; single and double slash. In this Gate, you must rely on perfect timing to achieve full speed, if not, you are not doing Phoenix Gate.
Stance One
Steps: Slash>Block(Ground Butterfly) Do not cancel the Slash too fast or you will lose the hit. Sometimes allowing a little delay in between two steps is better. Practice until you can do it FAST. You can also do it while pressing Forward or do a Dash>Slash>Block combination.
Stance Two
Steps: Slash>Slash>Block Slash and then wait a little before doing the second Slash. Immediately after the second Slash, Block.

Ex: *Slash-1...........Slash-2..Block*

Or you can do the opposite way, which is to tap Slash really fast, wait for the delay and then block.



Walking and Dashing
In between each repetition of the combos, you can add in a Dash, or just press a Directional Button while doing Phoenix Gate.
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Post by Phobia Sat Feb 18, 2012 8:32 pm

O; too hard for my tiny brain to process
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Post by Phobia Sat Feb 18, 2012 8:36 pm

my bf IS PLAY THE PIANO ON THE KEYBOARD AND BAM it BF
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Post by AwareSense Sat Feb 18, 2012 8:54 pm

phobia i dont get it but what ever floats your boat . might help to set it so its on the mouse that is how i play

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Post by Kami Sat Feb 18, 2012 9:05 pm

tbh... this did kind of help me in someways so thank you!
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Post by Jianyu Sat Feb 18, 2012 9:52 pm

ya this is the old guide, there was one before this that I can't re-find. It's somewhere on this dumb old harddrive.
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Post by AwareSense Sat Feb 18, 2012 11:16 pm

Jianyu wrote:ya this is the old guide, there was one before this that I can't re-find. It's somewhere on this dumb old harddrive.


haha nice

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Post by Monk Sun Feb 19, 2012 9:35 am

I convinced SenseofTouch to post this guide, he was rather influenced in to learning M-Style when he was freshman from me during middle of 2007. I'll mention few other old players who also mastered the techniques at very first to learn that comes to my mind.

BladeGraffiti/LastRites, HeavensBlade, Naravus, -saibal- , MeesDj, vagrantmugen/Yadu, Matsukaze , Wreckings, RocktheLotus, and many more.

Monk style has been populated all over ijji Gunz servers to world wide servers has been proven worthy enough to surpass K-Style. I don't play any other Private Servers please ignore any false impersonation claims.

(I no longer have the character named Monk in ijji GunZ)

Reason? Banned by GM_Sking after being falsely accused of hacking. In 2011 NHN usa community staff's has decided to reset any accounts which has been temprory inactive for long periods of time and few banned accounts. Player named Mazerin got hold of it he will not return it to me makes up excuses and spreads lies. Which is no longer my concern.

I'll post new guide by me pretty soon which has my theories concepts and methods.


I will be including following training spots for each individual techniques maps and replays.
Old replays containing how M-style was developed as of 2006 with old players in it and how it is still being used occasionally.

I HOPE M-STYLE CONTINUES LOVE!

-Monk-
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Post by Phobia Tue Feb 28, 2012 3:46 pm

i still think this is way too hard
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Post by AwareSense Tue Feb 28, 2012 8:14 pm

easyer then this guide makes it out 2 be

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Post by Phobia Tue Feb 28, 2012 9:36 pm

well i suck XDMUAHAHAHAHAH laawl lawl
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Post by daniel131605 Tue Feb 28, 2012 10:03 pm

first one doesn't work lol
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Post by Phit Mon Apr 02, 2012 6:30 pm

When will the new guide come out?

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Post by AwareSense Mon Apr 02, 2012 8:26 pm

Phit wrote:When will the new guide come out?



why would a new one be needed....... if u are wanting a guide for glad styles ...... then go write one your self


the guide for monk style is simple and there

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Post by AwareSense Mon Apr 02, 2012 8:27 pm

AwareSense wrote:
Phit wrote:When will the new guide come out?



why would a new one be needed....... if u are wanting a guide for glad styles ...... then go write one your self


the guide for monk style is simple and there





lmfao someone had to edit that


sware it said rocks lol

far 2 cute

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Post by Phit Mon Apr 02, 2012 8:47 pm

Well Monk did say that a new one was in progress

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Post by jetman82 Tue Apr 10, 2012 12:02 pm

There doesn't need to be a new guide, but some revisions would definitely be nice. IMO this guide limits a players speed. When I used this guide to learn m -style I was limited to dngx1 (Tbf>Dbf). After studying the effects that your fps has on the game and different things like that I was able to achieve Dngx4 (Tbf>Tbf>Tbf>Tbf>Dbf), which is the absolute limit for speed. There's also tons of glitches that allow for moves like qbf, infinite dashing, and ground vengeance.

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Post by Monk Sat Jun 23, 2012 7:01 am

The accuracy of "Dragon" does not require for you to have 3 slash blocks per each jump or any X's that you're referring to which equals resulting amount. That term is invalid, please try not to change my concept. "Limits" of Dragon doesn't specifically mean absolute limit, but the limits of the player attempting to keep Dragon open. Within your abilities and capability to let it happen for as long as possible as much as possible wile canceling delays between Jump, Slash, Block. Without having to worry about certain numbers per each attempt.
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Post by AwareSense Tue Jun 26, 2012 5:42 am

jetman82 wrote:There doesn't need to be a new guide, but some revisions would definitely be nice. IMO this guide limits a players speed. When I used this guide to learn m -style I was limited to dngx1 (Tbf>Dbf). After studying the effects that your fps has on the game and different things like that I was able to achieve Dngx4 (Tbf>Tbf>Tbf>Tbf>Dbf), which is the absolute limit for speed. There's also tons of glitches that allow for moves like qbf, infinite dashing, and ground vengeance.



u can go past 4x....... i know u can.......u just dont try to because u believe u hit a limit . honestly it should be able to be open the whole time as long as u want it there is no limit just the limit based on the player . u wanna open dragon gate x unlimited . it is possiable . just based on your self . and your timeing. basicaly.... turn your self into a robot with timeing and u got it

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Post by jetman82 Wed Jun 27, 2012 6:49 pm

What you guys don't understand is.. you can't just keep getting faster. There's a limit to how fast you can slash, regardless of what you wanna think. Maybe I could make x5 possible, idk, but for sure x6 wouldn't be possible, because that would be 20% faster than dngx4, and 10% faster than dngx5, which is 60% faster than dngx1.

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Post by AwareSense Thu Jun 28, 2012 11:12 am

jetman82 wrote:What you guys don't understand is.. you can't just keep getting faster. There's a limit to how fast you can slash, regardless of what you wanna think. Maybe I could make x5 possible, idk, but for sure x6 wouldn't be possible, because that would be 20% faster than dngx4, and 10% faster than dngx5, which is 60% faster than dngx1.


i get this and i get where fps effects it . idk.......i wanna believe that u can go further then x4 . so i will


i am in denial!!!!!!!!

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Post by AwareSense Thu Jun 28, 2012 11:13 am

idk i see more then 4x being possiable tho . the speed of the slashes would matter. u would have to hit them at the absolute limit. but because u can tbf based on speed . and not timeing. applying both together is why i think more then 4x is possible .

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Post by Monk Thu Jun 28, 2012 2:51 pm

Don't call it DNGx call it something in your terms thanks.
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Post by AwareSense Fri Jun 29, 2012 5:44 am

Monk wrote:Don't call it DNGx call it something in your terms thanks.



true term........ spam........ its just spam

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Post by jetman82 Fri Jun 29, 2012 7:42 pm

Mmkay monk I'll call it tbfx4, even tho it's closely related to dng. Tbfx5 can't be done, because like you said awaresense, it is speed and timing. Slash at the absolute limit, and you miss the 3rd slash. I'll keep experimenting, but if I havent achieved it within the week, I'll deem it impossible to perform.

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